STRATEGIC COMMAND
Position armies and corps, assign objectives, plan marches and manage the wider theatre.
ALESIADIGITALCommand the campaign. Shape the battle. Rewrite history.
A historical real-time strategy game set amid Napoleon’s campaigns, built around a continuous military theatre where operational manoeuvres and tactical engagements share the same world.
EXPLORE PROJECT ↓Take command of French forces during the War of the Third Coalition. The Ulm campaign of 1805 is the planned first major theatre, with the Austerlitz campaign among the historical scenarios being considered for expansion.
Position armies and corps, assign objectives, plan marches and manage the wider theatre.
Control routes, reinforcements, reconnaissance and the concentration of forces.
Direct battalions, formations, cavalry and artillery when engagements begin.
Issue broad orders to subordinate commanders or take personal control of formations.
Attempt to recreate Napoleon’s historic manoeuvres—or pursue an entirely different outcome. Terrain, roads, rivers, settlements and supply routes are intended to matter to every campaign decision.
Play with straightforward commands or explore deeper systems for logistics, intelligence and battlefield communications. The goal is strategic depth without requiring every player to micromanage every battalion.
Vive l’Empereur! is a long-term project planned around Godot and C#. Its continuous-world simulation, commander systems and large-scale battle presentation are design goals under development, not finished gameplay features.
Official screenshots and gameplay footage will appear here when available.