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CREATOR TOOLS / WINDOWS / UNREAL ENGINE
IN ACTIVE DEVELOPMENT

FACEFACTORY

From photographs to editable digital characters.

FaceFactory is a Windows desktop application in development that aims to transform photographs of a person into a recognisable, editable Unreal Engine MetaHuman character.

EXPLORE PROJECT ↓
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OFFICIAL MEDIA COMING SOON

THE IDEA

Creating a convincing digital likeness can be time-consuming. FaceFactory is designed to streamline that process while keeping the resulting character editable inside Unreal Engine.

HOW IT WORKS

01 / IMPORT

Supply one or more photographs of a face. Additional viewpoints may help improve reconstruction.

02 / RECONSTRUCT

Process facial proportions and underlying geometry on your own computer.

03 / REFINE

Fit the result to a MetaHuman-compatible character and continue editing in Unreal Engine.

BUILT FOR CREATORS

LOCAL PROCESSING

Facial photographs are intended to remain on the user’s own machine during reconstruction.

RECOGNISABLE LIKENESS

The focus is on reproducing an individual’s facial proportions, not creating a generic face.

EDITABLE CHARACTERS

The goal is an editable 3D character, rather than a flat photographic overlay.

MULTIPLE VIEWS

Support for several reference photographs is planned.

UNREAL ENGINE WORKFLOW

Targeting Unreal Engine 5.8.4 and MetaHuman editing tools; compatibility remains subject to testing.

FUTURE FLEXIBILITY

Support for compatible custom character templates is being explored.

WHO IT’S FOR

Game developers, filmmakers and digital character creators who want a more direct route from reference photography to a workable digital human.

DEVELOPMENT STATUS

Early technical tests have demonstrated local photo processing, facial geometry reconstruction, and generating and saving a MetaHuman from that geometry. Improving likeness accuracy remains the central challenge. The desktop interface, packaging and end-to-end release workflow are still in development.

No public download or release date is confirmed yet. Demonstration images, system requirements and availability details will be added as they are validated.